Solve for velocity, distance, or time. Enter any two known values.
Velocity formula: v = d/t where v = velocity (m/s), d = distance (m), t = time (s). Velocity is a vector ย it has both magnitude and direction. Average velocity = total displacement / total time. Instantaneous velocity is the limit as time approaches zero.
| Object / Phenomenon | Speed (m/s) | Speed (km/h) |
|---|---|---|
| Walking (average person) | 1.4 | 5 |
| Running (sprint) | 10 | 36 |
| Highway car | 27.8 | 100 |
| Commercial airliner | 250 | 900 |
| Speed of sound (sea level) | 343 | 1,235 |
| Speed of light (vacuum) | 299,792,458 | 1,079,252,848 |
Velocity and speed are related but distinct concepts in physics. Speed is a scalar quantity โ it has magnitude only (e.g., 60 mph). Velocity is a vector quantity โ it has both magnitude and direction (e.g., 60 mph due north). This distinction matters: a car completing a circular lap returns to its start point with zero displacement and zero average velocity, even though it maintained constant speed throughout.
Average velocity = displacement รท time. This is the basic formula used in navigation, transportation planning, and physics problems. For non-constant velocity, calculus is needed: instantaneous velocity = derivative of position with respect to time (v = dx/dt). For everyday problems, the average velocity formula is usually sufficient.
Velocity is always measured relative to a reference frame. A train moving at 100 km/h past a passenger on another train moving at 80 km/h in the same direction appears to move at only 20 km/h from the passenger's perspective. This is the principle of relative motion, formalized in Einstein's special relativity for speeds approaching the speed of light (299,792 km/s), where velocities don't simply add โ they combine via the Lorentz velocity addition formula.
Speed is a scalar quantity (magnitude only); velocity is a vector quantity (magnitude and direction). A car traveling at 60 mph north has a velocity of 60 mph north and a speed of 60 mph. If the car turns around and travels 60 mph south, its speed is still 60 mph but its velocity is now 60 mph south โ opposite direction means opposite sign in physics calculations. The basic velocity formula is v = d รท t (average velocity = displacement รท time). Displacement (not distance) is the straight-line change in position. A runner who completes a 400m lap returns to their starting position โ their displacement is 0, so their average velocity is 0, even though they covered 400m at real speed.
Average velocity covers an entire time interval: v_avg = (final position โ initial position) รท total time. Instantaneous velocity is the velocity at a single moment in time โ what your speedometer reads right now. For uniformly accelerated motion, instantaneous velocity at any time t is v = vโ + at (where vโ is initial velocity and a is acceleration). In calculus terms, instantaneous velocity is the derivative of position with respect to time (v = dx/dt). For real-world applications: a GPS calculates velocity by dividing tiny position changes over tiny time intervals. Traffic radar guns measure instantaneous speed using the Doppler effect โ the frequency shift of reflected radio waves is proportional to the object's velocity.
Velocity is always measured relative to a reference frame. A train moving at 100 km/h east, with a passenger walking 5 km/h toward the front of the train, has a walking velocity of 105 km/h east relative to the ground. The same passenger walks 5 km/h relative to the train. This becomes critical in aviation: an aircraft's airspeed (velocity relative to air) differs from its groundspeed (velocity relative to the ground) when there's wind. A plane flying at 500 km/h airspeed into a 100 km/h headwind has a groundspeed of only 400 km/h. Pilots must account for wind in all navigation calculations. Relative velocity is also fundamental to understanding the Doppler effect, satellite orbital mechanics, and Einstein's theory of special relativity.